PARITIES
ParitiesParityAn Alterance that provides both a benefit and a drawback. grant a meaningful benefit while also imposing a meaningful drawback.
| # | Name | Effect | Suggested Physical Change |
|---|---|---|---|
| 1 | Night Eyed | +1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to sight in darkness or very dim light. −1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to sight in intense or glaring light until your eyes adjust. | Pupils become unusually large and slow to contract; the irises appear exceptionally dark. |
| 2 | Farsighted | +1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. when visually examining distant details. −1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to fine visual tasks performed within arm’s reach. | Eyes become slightly elongated and the pupils unusually small at rest. |
| 3 | Echo Ears | +1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to detecting faint sounds, and you can usually determine their rough direction. Loud noise overwhelms your hearing and imposes −1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to hearing until it subsides. | Ears become larger and more cupped, with pronounced inner folds that twitch toward faint sounds. |
| 4 | Smelly | +1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to smell, and sufficiently strong scents can be followed as trails. Attempts to conceal your own distinctive scent are treated as 1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. worse. | Active scent glands develop around the neck, chest, and underarms, producing a persistent musky odor. |
| 5 | Bird Boned | Your ordinary jumping distance increases, and falls are treated as one step less severe when your light build could reasonably help. ChecksCheckResolution of an uncertain task: compare the relevant Attribute with its Difficulty, then Cast Lots to see whether fate interferes. to resist powerful bodily force, crushing, or knockback are −1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10.. | Limbs become slender, joints delicate, and the entire body unusually light-framed. |
| 6 | Stone Boned | Blunt impact, crushing, and similar bodily force may be treated as one step less severe where your dense skeleton helps absorb it. Swimming and jumping that depend upon buoyancy or lightness are −1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10.. | Wrists, knuckles, jaw, and other bony landmarks become visibly thicker and denser. |
| 7 | Long Limbed | Your functional reach is noticeably greater, and climbing checksCheckResolution of an uncertain task: compare the relevant Attribute with its Difficulty, then Cast Lots to see whether fate interferes. where extra reach is useful gain +1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10.. ChecksCheckResolution of an uncertain task: compare the relevant Attribute with its Difficulty, then Cast Lots to see whether fate interferes. involving movement through very confined spaces suffer −1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10.. | Arms, legs, fingers, and toes lengthen slightly out of proportion to the torso. |
| 8 | Loose Jointed | You may deliberately dislocate or compress joints to escape bindings or pass through spaces that would otherwise be too tight for your frame. ChecksCheckResolution of an uncertain task: compare the relevant Attribute with its Difficulty, then Cast Lots to see whether fate interferes. to resist joint locks, grapples, or forced limb movement suffer −1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10.. | Elbows, shoulders, fingers, and knees flex visibly beyond ordinary ranges. |
| 9 | Webbed | You swim substantially faster and gain +1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to swimming checksCheckResolution of an uncertain task: compare the relevant Attribute with its Difficulty, then Cast Lots to see whether fate interferes.. Fine handwork requiring independent fingertip movement suffers −1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10.. | Thin membranes develop between the fingers and toes and fold against the digits when relaxed. |
| 10 | Taloned | Your claws function as natural climbing aids and natural close weapons. Gain +1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. where they directly aid climbing or gripping. Fine fingertip manipulation suffers −1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10.. | Fingernails thicken, darken, and curve into claw-like points; fingertips broaden to support them. |
| 11 | Hotblooded | Gain +1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to resisting harmful cold. Suffer −1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. against harmful heat, and your water requirements increase noticeably in hot environments. | Skin remains constantly warm and flushed, and noticeable heat radiates from the body. |
| 12 | Coldblooded | Gain +1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to resisting harmful heat. Suffer −1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. against harmful cold, and prolonged cold noticeably slows your movements. | Skin becomes cool to the touch with a faintly pale or bluish cast. |
| 13 | Ravenous | A substantial meal allows unusually rapid recovery from exertion and may accelerate ordinary physical recovery. You require approximately twice the normal amount of food, and hunger begins affecting you sooner. | Jaw muscles strengthen, the abdomen becomes pronounced, and canine teeth become unusually prominent. |
| 14 | Torpid | You can survive comfortably on remarkably little food and water and endure long periods of inactivity. Physical recovery is slower, and prolonged rest leaves you sluggish until you have had time to become active again. | Pulse and breathing slow, skin becomes cooler, and movements take on a deliberate, heavy quality. |
| 15 | Truthsense | Gain +1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. when closely observing someone for deliberate deception. Attempts to conceal or falsify your own emotional reactions suffer −1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10.. | Eyes become intensely expressive; subtle shifts in pupil and brow make your own reactions easy to read. |
| 16 | Open Soul | Gain +1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. when reading another person’s emotions. Attempts to conceal your own emotions suffer −1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10.. | Facial muscles become unusually responsive, causing emotion to immediately show in the eyes, mouth, and complexion. |
| 17 | Resonant | You can instinctively sense nearby active ThaeThe ThaeThe magic-like power that came with Aevryn. It empowers workings and miracles and can transform people, objects, and places. and gain +1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. when deliberately using or interpreting it. ChecksCheckResolution of an uncertain task: compare the relevant Attribute with its Difficulty, then Cast Lots to see whether fate interferes. to resist unwanted ThaeThe ThaeThe magic-like power that came with Aevryn. It empowers workings and miracles and can transform people, objects, and places. effects suffer −1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10.. | Iridescent veins, markings, and flecks beneath the skin brighten faintly near active ThaeThe ThaeThe magic-like power that came with Aevryn. It empowers workings and miracles and can transform people, objects, and places.. |
| 18 | Luminous | You may naturally emit enough light to illuminate roughly a 10-foot radius and can dim or strengthen the glow somewhat. Unless completely covered, you cannot remain concealed by darkness while glowing. | Skin, hair, eyes, or veins emit a soft natural light, strongest around the face and hands. |
| 19 | Hyperfocused | When deliberately concentrating on one clearly defined task, relevant checksCheckResolution of an uncertain task: compare the relevant Attribute with its Difficulty, then Cast Lots to see whether fate interferes. gain +1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10., and ordinary distractions cannot easily break your concentration. ChecksCheckResolution of an uncertain task: compare the relevant Attribute with its Difficulty, then Cast Lots to see whether fate interferes. to notice unrelated events while focused suffer −1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10.. | Pupils narrow and the eyes become unnaturally still during concentration; blinking nearly ceases. |
| 20 | Thaedrenalized | Under immediate danger or extreme stress, gross physical checksCheckResolution of an uncertain task: compare the relevant Attribute with its Difficulty, then Cast Lots to see whether fate interferes. gain +1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10., and minor physical hesitation may be ignored. Precision handwork and delicate manipulation suffer −1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. until the surge passes. | Veins darken or brighten, muscles visibly tense, pupils dilate, and the hands develop a fine tremor. |