ABERRATIONS
AberrationsAberrationAn Alterance with a detrimental or horrible effect. are AlterancesAlteranceA mutation caused by exposure to the Thae. It may be beneficial (a Gift), harmful (an Aberration), or a mixture of both (a Parity). with detrimental effects.
| # | Name | Effect | Suggested Physical Change |
|---|---|---|---|
| 1 | Cloudy Eyed | −1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to sight checksCheckResolution of an uncertain task: compare the relevant Attribute with its Difficulty, then Cast Lots to see whether fate interferes.. Fine visual detail becomes indistinct at distance. | A faint milky haze develops across the iris or lens, visible at certain angles. |
| 2 | Ringing Ears | −1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to hearing checksCheckResolution of an uncertain task: compare the relevant Attribute with its Difficulty, then Cast Lots to see whether fate interferes.. Sudden loud sounds temporarily drown out quieter sounds even after the noise itself ends. | Fine veins become visible around the ears, which occasionally twitch or tense without cause. |
| 3 | Deadened Scent | −1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to smell checksCheckResolution of an uncertain task: compare the relevant Attribute with its Difficulty, then Cast Lots to see whether fate interferes.. Faint odors may be completely imperceptible to you. | The nose becomes slightly pale and dry; the nostrils rarely flare while breathing. |
| 4 | Off Balance | −1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to balance checksCheckResolution of an uncertain task: compare the relevant Attribute with its Difficulty, then Cast Lots to see whether fate interferes.. Abrupt changes of direction or unstable footing may require checksCheckResolution of an uncertain task: compare the relevant Attribute with its Difficulty, then Cast Lots to see whether fate interferes. that others could perform routinely. | The head tilts subtly to one side at rest, and the stance and gait become uneven. |
| 5 | Leadfooted | Your ordinary jumping distance is approximately halved. Even modest gaps may require deliberate effortEffortThe time and exertion committed to an Action, represented by Counts. For weapon attacks, the initial Effort also determines Weapon Damage.. | Ankles thicken and calves become dense and rigid-looking, giving the legs a heavy appearance. |
| 6 | Weak Grip | −1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to climbing and checksCheckResolution of an uncertain task: compare the relevant Attribute with its Difficulty, then Cast Lots to see whether fate interferes. relying upon grip strength. Hanging solely by your hands becomes exhausting unusually quickly. | Fingers become thin and under-muscled; the palms lose padding and the fingertips appear smooth. |
| 7 | Shallow Lungs | You can hold your breath only approximately half as long as normal. Prolonged exertion reaches exhausting levels sooner than it otherwise would. | Chest movement becomes noticeably shallow; lips or nail beds become faintly ashen after exertion. |
| 8 | Wasting | Your Carry CapacityCapacityThe amount of Bulk you can carry before suffering Hindrance. It equals your Mettle, adjusted for age and Alterances. is reduced by 4. | Shoulders narrow, cheeks hollow, and joints become more pronounced. |
| 9 | Tremor | −1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to precision handwork. Under stress or exertion, delicate actions may require a checkCheckResolution of an uncertain task: compare the relevant Attribute with its Difficulty, then Cast Lots to see whether fate interferes. even when they would ordinarily be routine. | Fingers exhibit a nearly constant fine quiver, especially when extended. |
| 10 | Heavy Treader | −1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to silent movement. Completely silent foot movement across hard, brittle, or noisy surfaces is impossible without extraordinary circumstances. | Heels and soles become thick and hard, and the gait carries a subtle downward thump. |
| 11 | Sickly | −1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. when resisting poison or disease. Mundane illnesses tend to develop rapidly after taking hold. | Skin becomes faintly sallow or washed-out, with persistent shadows beneath the eyes. |
| 12 | Slow Mending | Physical wounds and InjuriesInjuryLingering harm such as a sprain, broken bone, or lacerated muscle. Track each Injury and its penalty separately; Injuries recover in parallel during Respite. require approximately twice the normal recovery time. | Old wounds remain dark or raised, and minor cuts commonly leave scars or discoloration. |
| 13 | Mind Fog | −1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to checksCheckResolution of an uncertain task: compare the relevant Attribute with its Difficulty, then Cast Lots to see whether fate interferes. involving focus, concentration, or recall. After interruption, recovering a complicated train of thought may require renewed effortEffortThe time and exertion committed to an Action, represented by Counts. For weapon attacks, the initial Effort also determines Weapon Damage.. | The eyes occasionally lose focus or drift; a habitual furrow develops between the brows. |
| 14 | Dreadmarked | −1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to courage and resistance to fear. Severe fear may continue troubling you after the immediate danger has ended. | Darkening beneath the eyes and around the temples gives you a strained or haunted appearance. |
| 15 | Social Blindness | −1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to reading emotions or intentions. Subtle expressions, posture, and changes of tone may escape you entirely. | Facial responses become delayed or mismatched; eye contact is frequently mistimed. |
| 16 | Tongue-Tied | −1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to persuasion relying primarily upon speech. Under pressure, complex explanations and deliberate eloquence become difficult. | The tongue and inner lips develop faint dark veining; speech includes visible hesitation and jaw tension. |
| 17 | Unconvincing | −1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to rallying, commanding, or leading others. People who are not already paying attention to you are unusually difficult to bring under your direction. | Posture collapses subtly inward; shoulders slope and the voice lacks projection. |
| 18 | Confounded | −1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to analysis involving patterns or relationships. You have particular difficultyDifficultyThe target value a relevant Attribute must meet or exceed to succeed at a Check, subject to the effects of casting lots. separating meaningful patterns from coincidence. | Irises develop faint broken lines and asymmetrical flecks that almost form patterns but never quite connect. |
| 19 | Clumsy Handed | −1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to crafting and repair involving fine manipulation. Delicate tools and components may require deliberate attention even during otherwise routine work. | Fingers become slightly knobby and uneven, with poorly defined fingertips and oversized movements. |
| 20 | ThaeThe ThaeThe magic-like power that came with Aevryn. It empowers workings and miracles and can transform people, objects, and places. Blind | −1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to checksCheckResolution of an uncertain task: compare the relevant Attribute with its Difficulty, then Cast Lots to see whether fate interferes. involving detection or interpretation of ThaeThe ThaeThe magic-like power that came with Aevryn. It empowers workings and miracles and can transform people, objects, and places.. You cannot passively sense active ThaeThe ThaeThe magic-like power that came with Aevryn. It empowers workings and miracles and can transform people, objects, and places. and must deliberately investigate evidence of its presence. | Color drains from the irises, fingertips, and visible veins, leaving them strangely dull. |