GIFTS

GiftsGiftAn Alterance with a beneficial or beautiful effect. are AlterancesAlteranceA mutation caused by exposure to the Thae. It may be beneficial (a Gift), harmful (an Aberration), or a mixture of both (a Parity). with beneficial effects.

#NameEffectSuggested Physical Change
1Sharp Eyed+1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to sight checksCheckResolution of an uncertain task: compare the relevant Attribute with its Difficulty, then Cast Lots to see whether fate interferes..Irises develop a faint metallic or glasslike ring around the pupil; pupils contract unusually sharply in bright light.
2Keen Eared+1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to hearing checksCheckResolution of an uncertain task: compare the relevant Attribute with its Difficulty, then Cast Lots to see whether fate interferes..Ears become slightly more tapered and finely ridged, with a subtly enlarged inner fold.
3Hound Nosed+1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to smell checksCheckResolution of an uncertain task: compare the relevant Attribute with its Difficulty, then Cast Lots to see whether fate interferes.. You may identify and follow a sufficiently strong or familiar scent as a trail.Nostrils become slightly broader and more mobile; the nose develops a faintly velvety texture near its base.
4Sure Footed+1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to balance checksCheckResolution of an uncertain task: compare the relevant Attribute with its Difficulty, then Cast Lots to see whether fate interferes.. Ordinary unstable footing that would merely inconvenience most people does not require a checkCheckResolution of an uncertain task: compare the relevant Attribute with its Difficulty, then Cast Lots to see whether fate interferes..Toes spread slightly wider and become more flexible; the arches of the feet become pronounced.
5Spring HeeledYour ordinary jumping distance increases by approximately 50%. Short drops that can reasonably be absorbed through a controlled landing do not require a checkCheckResolution of an uncertain task: compare the relevant Attribute with its Difficulty, then Cast Lots to see whether fate interferes..Achilles tendons become conspicuously defined and the calves slightly longer and corded.
6Climber’s Grip+1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to climbing where grip matters. Rough surfaces providing reasonable handholds may be climbed without specialized climbing equipment.Fingertips and palms develop fine concentric ridges and slightly thicker pads.
7Iron Lungs+1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to checksCheckResolution of an uncertain task: compare the relevant Attribute with its Difficulty, then Cast Lots to see whether fate interferes. involving breath or sustained exertion. You can hold your breath approximately twice as long as normal.The chest becomes subtly deeper through the ribs; breathing at rest is unusually slow and deep.
8Beast of BurdenYour Carry CapacityCapacityThe amount of Bulk you can carry before suffering Hindrance. It equals your Mettle, adjusted for age and Alterances. is increased by 4.Shoulders, neck, wrists, and ankles become visibly thicker-boned, giving you a denser build.
9Surgeon’s Hands+1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to precision handwork. Ordinary stress, fatigue, or exertion does not cause enough tremor to interfere with delicate work.Fingers become slightly longer and more slender; the hands remain remarkably steady.
10Soft Step+1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to silent movement. When moving carefully across reasonably forgiving terrain, your footsteps make virtually no sound.Soles develop thicker, unusually supple pads, and the toes become more flexible and widely spaced.
11Fever Blooded+1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. when resisting poison or disease.Skin remains persistently warm, with a faint flush around the ears, cheeks, and fingertips.
12Rapid MendingPhysical wounds and InjuriesInjuryLingering harm such as a sprain, broken bone, or lacerated muscle. Track each Injury and its penalty separately; Injuries recover in parallel during Respite. recover in approximately half the normal time. Minor bleeding also stops unusually quickly.Old scars gradually fade to pale lines; fresh wounds close rapidly and leave little scarring.
13Clear Minded+1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to checksCheckResolution of an uncertain task: compare the relevant Attribute with its Difficulty, then Cast Lots to see whether fate interferes. involving focus, concentration, or recall. Ordinary distraction cannot cause information already successfully recalled to become forgotten.Eyes become unusually clear and still when concentrating; irises develop faint radial striations.
14Lionheart+1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to courage and resistance to fear. Mundane intimidation alone cannot compel you to flee unless the threat presents genuine danger.The sternum and upper chest broaden subtly; the resting heartbeat is slow and unusually strong.
15Empathic+1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to reading another person’s emotional state. During close interaction, you can recognize a person’s dominant current emotion unless it is deliberately concealed.Pupils subtly mirror those of people being closely observed; facial expressions become exceptionally responsive.
16Honeyed Voice+1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to persuasion primarily dependent upon speech. Your unaided voice carries clearly through ordinary crowd noise.The throat and larynx become slightly pronounced; the voice develops an unnatural warm resonance.
17CommandingAllies who can hear you can clearly distinguish your commands through ordinary chaos, shouting, or confusion. When a checkCheckResolution of an uncertain task: compare the relevant Attribute with its Difficulty, then Cast Lots to see whether fate interferes. is required to rally or direct others, gain +1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10..Posture becomes remarkably upright; the chest and throat broaden, allowing the voice to carry unusually far.
18Patternmind+1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to analysis involving patterns or relationships. Given sufficient examples, you automatically notice obvious repetition, symmetry, sequencing, or regularity.Fine branching lines develop in the irises, forming repeating geometric patterns.
19Maker’s Touch+1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to crafting and repair. By carefully handling an object, you can usually recognize obvious structural weakness, poor workmanship, or unusual wear.Fingertips become extraordinarily sensitive, with dense fingerprint patterns and enlarged pads.
20ThaeThe ThaeThe magic-like power that came with Aevryn. It empowers workings and miracles and can transform people, objects, and places. Sense+1 TierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. to checksCheckResolution of an uncertain task: compare the relevant Attribute with its Difficulty, then Cast Lots to see whether fate interferes. involving the detection or interpretation of ThaeThe ThaeThe magic-like power that came with Aevryn. It empowers workings and miracles and can transform people, objects, and places.. You can perceive the nearby presence of active ThaeThe ThaeThe magic-like power that came with Aevryn. It empowers workings and miracles and can transform people, objects, and places. without deliberately searching for it.Faint iridescent discoloration appears around the pupils, veins, or fingertips and intensifies near active ThaeThe ThaeThe magic-like power that came with Aevryn. It empowers workings and miracles and can transform people, objects, and places..