STORY POINTS
WHAT ARE STORY POINTS?
Story PointsStory PointAn award for engaging play, memorable contributions, or entertaining outcomes. Story Points can be converted into Development Points or Portents. are a currency that players can earn for their characters that are used to change outcomes or drive character development.
You earn Story PointsStory PointAn award for engaging play, memorable contributions, or entertaining outcomes. Story Points can be converted into Development Points or Portents. from the GMGame MasterThe person who prepares the setting, environment, and non-player characters. They also moderate outcomes using the game's guidelines and the group's agreed-upon modifications. or from your fellow players and convert them into either Development PointsDevelopment PointA currency used to develop Disciplines. Increasing a Discipline by one costs its new value; Story Points can be converted into Development Points. or PortentsPortentA resource used to change a cast-lots outcome through Blot-out or Re-tell. It costs one for your own roll, two for another player's, or three for the GM's. when received.
DEVELOPMENT POINTS
Development PointsDevelopment PointA currency used to develop Disciplines. Increasing a Discipline by one costs its new value; Story Points can be converted into Development Points. (DPDevelopment PointA currency used to develop Disciplines. Increasing a Discipline by one costs its new value; Story Points can be converted into Development Points.) are used to increase your character’s DisciplinesDisciplineA broad skillset representing training and experience. The six Disciplines are Willpower, Prowess, Survival, Subterfuge, Intuition, and Ingenuity..
The typical cost to raise a DisciplineDisciplineA broad skillset representing training and experience. The six Disciplines are Willpower, Prowess, Survival, Subterfuge, Intuition, and Ingenuity. one tierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10. is an amount of DPDevelopment PointA currency used to develop Disciplines. Increasing a Discipline by one costs its new value; Story Points can be converted into Development Points. equal to that new tierTierA numeric measure used to compare proficiency, difficulty, or quality. These values normally range from 0 to 10.. Access to Qualified Trainers can sometimes lessen that cost.
Development PointsDevelopment PointA currency used to develop Disciplines. Increasing a Discipline by one costs its new value; Story Points can be converted into Development Points.
Write the example here, with bold text, lists, links, or images.
- First step
- Second step
PORTENTS
When you use a PortentPortentA resource used to change a cast-lots outcome through Blot-out or Re-tell. It costs one for your own roll, two for another player's, or three for the GM's., you get a glimpse of the future and are given the power to affect it. PortentsPortentA resource used to change a cast-lots outcome through Blot-out or Re-tell. It costs one for your own roll, two for another player's, or three for the GM's. can be spent to affect an outcome any time LotsLotA special cast-lots result: CRIT, WEAL, WASTE, WOE, or FUMBLE. are Cast.
There are two ways to use them: Blot-outBlot-outA use of Portents that erases an Action or Check. The effort spent is lost, as though the act were skipped. or Re-tellRe-tellA use of Portents that repeats a Check and keeps only the new outcome. The effort already exerted does not have to be repeated..
They can be used on your own roll, another player’s roll, or an NPCNon-Player CharacterA character portrayed by the Game Master rather than by one of the other players.’s roll.
The number of PortentsPortentA resource used to change a cast-lots outcome through Blot-out or Re-tell. It costs one for your own roll, two for another player's, or three for the GM's. required is:
- Your Own Roll – 1 PortentPortentA resource used to change a cast-lots outcome through Blot-out or Re-tell. It costs one for your own roll, two for another player's, or three for the GM's.
- Another Player’s Roll – 2 PortentsPortentA resource used to change a cast-lots outcome through Blot-out or Re-tell. It costs one for your own roll, two for another player's, or three for the GM's.
- The GMGame MasterThe person who prepares the setting, environment, and non-player characters. They also moderate outcomes using the game's guidelines and the group's agreed-upon modifications.’s Roll – 3 PortentsPortentA resource used to change a cast-lots outcome through Blot-out or Re-tell. It costs one for your own roll, two for another player's, or three for the GM's.
When a PortentPortentA resource used to change a cast-lots outcome through Blot-out or Re-tell. It costs one for your own roll, two for another player's, or three for the GM's. is used, no one in the story is aware that it was used, or that the original action ever would have occurred, except the character who used it.
PortentsPortentA resource used to change a cast-lots outcome through Blot-out or Re-tell. It costs one for your own roll, two for another player's, or three for the GM's.
Write the example here, with bold text, lists, links, or images.
- First step
- Second step
BLOT-OUT
You can completely erase an Action or CheckCheckResolution of an uncertain task: compare the relevant Attribute with its Difficulty, then Cast Lots to see whether fate interferes.. Any effortEffortThe time and exertion committed to an Action, represented by Counts. For weapon attacks, the initial Effort also determines Weapon Damage. spent is lost. It’s as if the act was just skipped – it never happened.
RE-TELL
When you choose to Re-tellRe-tellA use of Portents that repeats a Check and keeps only the new outcome. The effort already exerted does not have to be repeated. an Action or CheckCheckResolution of an uncertain task: compare the relevant Attribute with its Difficulty, then Cast Lots to see whether fate interferes., it’s as if the first attempt never happened, but the CheckCheckResolution of an uncertain task: compare the relevant Attribute with its Difficulty, then Cast Lots to see whether fate interferes. must be completed again. The second outcome is the only one that is kept.
If you don’t like the second result, and have enough PortentsPortentA resource used to change a cast-lots outcome through Blot-out or Re-tell. It costs one for your own roll, two for another player's, or three for the GM's. remaining, you may Re-tellRe-tellA use of Portents that repeats a Check and keeps only the new outcome. The effort already exerted does not have to be repeated. a Re-tellingRe-tellA use of Portents that repeats a Check and keeps only the new outcome. The effort already exerted does not have to be repeated. again, and again, and again… Only the last attempt actually happens.
Important
On a Re-tellingRe-tellA use of Portents that repeats a Check and keeps only the new outcome. The effort already exerted does not have to be repeated., only the outcome is being affected. The effortEffortThe time and exertion committed to an Action, represented by Counts. For weapon attacks, the initial Effort also determines Weapon Damage. exerted to get to the CheckCheckResolution of an uncertain task: compare the relevant Attribute with its Difficulty, then Cast Lots to see whether fate interferes. does not have to repeated; it still countsCountA unit used to schedule Actions in combat. An Action's Counts equal its committed Effort; advance everyone to the next scheduled resolution..