SUCCESS & FAILURE
SPECTACULAR & HORRENDOUS
When you roll a special outcome when Casting LotsCast LotsRoll two four-sided dice with different appearances: one WEAL die and one WOE die. The value of the roll is not factored into anything, but special combinations determine your *Lot* – how fate affects the outcome. – such as a CRITCRITA double-4 cast-lots result, normally giving spectacular success and heightened WEAL benefits. The Rule of Fours can prevent automatic success; attacks are an exception., WEALWEALA beneficial fate result when the WEAL die lands on 4, whether the underlying Check succeeds or fails., WASTEWASTEA WEAL die result of 4 together with a WOE die result of 1. The action stalls: it neither succeeds nor fails, but its time and effort are lost., WOEWOEA detrimental fate result when the WOE die lands on 1, whether the underlying Check succeeds or fails., or FUMBLEFUMBLEA double-1 cast-lots result, normally giving horrendous failure and heightened WOE consequences. The Rule of Fours limits automatic failure on sufficiently easy tasks. – you have the option of self-prescribing the results. If the GMGame MasterThe person who prepares the setting, environment, and non-player characters. They also moderate outcomes using the game's guidelines and the group's agreed-upon modifications. agrees that they’re appropriate, then that’s what happens. If the GMGame MasterThe person who prepares the setting, environment, and non-player characters. They also moderate outcomes using the game's guidelines and the group's agreed-upon modifications. thinks they are entertainingly spectacular or horrendous, they may award you with Story PointsStory PointAn award for engaging play, memorable contributions, or entertaining outcomes. Story Points can be converted into Development Points or Portents..
NOTE
Examples are provided for each type of CheckCheckResolution of an uncertain task: compare the relevant Attribute with its Difficulty, then Cast Lots to see whether fate interferes. to help determine if your self-prescribed results are appropriate. Optionally, you can use our examples as-is, or to serve as inspiration for your self-prescribed results.
SHARING IN FAILURE
If you can feasibly work your way into another PCPlayer CharacterA character created and played by a player other than the Game Master.’s horrendous failure, you can do so for a chance at earning Story PointsStory PointAn award for engaging play, memorable contributions, or entertaining outcomes. Story Points can be converted into Development Points or Portents..
Examples:
- friendly fire on a fumbled ranged attack
- being tripped up by an ally who slips and falls when they’re near you
- being caught in the blast of their failed attempt to make a concoctionAlchemical ConcoctionA preparation made through knowledge of an Alchemical Formula.
TRY, TRY AGAIN
When your ProficiencyProficiencyThe value representing your skill and training in a Discipline, normally from 0 to 10. is sufficient to succeed at a task, but fate had other plans via a WOEWOEA detrimental fate result when the WOE die lands on 1, whether the underlying Check succeeds or fails., WASTEWASTEA WEAL die result of 4 together with a WOE die result of 1. The action stalls: it neither succeeds nor fails, but its time and effort are lost., or FUMBLEFUMBLEA double-1 cast-lots result, normally giving horrendous failure and heightened WOE consequences. The Rule of Fours limits automatic failure on sufficiently easy tasks., you may try again – assuming that the circumstances allow, e.g. you have the time and resources to do so. A LotLotA special cast-lots result: CRIT, WEAL, WASTE, WOE, or FUMBLE. can give you modifiersModA positive or negative adjustment to a value. Do not apply the same advantage twice by both boosting Offense and lowering Defense. to your next attempt.